//game int SCREEN_WIDTH = 400; int SCREEN_HEIGHT = 400; //player int CURRENT_PLAYER = 0; int NUM_PLAYERS = 3; Player [] PLAYER; //enemies int NUM_VISIBLE_ENEMIES = 2; int NUM_INVISIBLE_ENEMIES = 2; Enemy [] VISIBLE_ENEMIES; Enemy [] INVISIBLE_ENEMIES; //sounds int NUM_SOUNDS = 500; SoundManager SOUND_MANAGER; //grid Grid GRID; //physics float MAX_AFFECT_DIST = 200.f; //input Input INPUT; //debug boolean DRAW_ALL = false; //helper functions int CapInt( int Num, int Low, int High ) { return( min( High, max(Low, Num) ) ); } float CapFloat( float Num, float Low, float High ) { return( min( High, max(Low, Num) ) ); }